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Monsterpedia 15 - Dire Wolf

  Monsterpedia

  Dire Wolf

  Monster Level - I

  Soul Type - Composite

  Intelligence - Animalistic

  Strength - High

  Magic - Low

  Rarity - Very Common

  Many people get confused between normal wolves and Dire Wolves. Despite the implication, Dire Wolves aren't much bigger than normal wolves. Normal wolves are very big. However dire wolves have innate magic, no matter how small, and a composite soul that allows for merges.

  They also aren't much smarter than normal wolves. They are more aggressive, but that's usually a detriment when facing skilled delvers. Good placement and solid tactics mean most fights with Dire Wolves end well for humans. They're frequently hunted for their pelts and to keep them from preying on jackalopes and other weak prey monsters. Much like their real life cousins they're more a threat to our food supply than any individual.

  Merge

  Common Name : Werewolf

  Benefits : Improved smell and hearing. fangs

  Weaknesses : Sensory overload

  A very common merge, werewolves develop dog ears and a bushy tail. They frequently also get strange, vibrant, hair colors. Finally their canines and jaw shift to give a serious bite potential. However, the most important power for werewolves is the boost to their senses. They get a sense of smell comparable to a bloodhound, and a significant boost to hearing. This makes werewolf a very popular generic merge, for people who don't have any specific goals in mind but don't want to purely choose for appearance.

  The downside of werewolf abilities is it's much easier to give them sensory overload. Loud noises and incredibly powerful scents will impact them much more than an unmerged human. Despite the rumors they do not get a weakness to chocolate or other food that's bad for dogs, so ignore the people saying it's a downside.

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