Omnibyte Simulation-multiverse Deal (with edits via ai)
by Mr. Jeffrey Robert Palin Jr.
00002 : Eric
On a beautiful, cloudless day in the city, Eric and his wife were enjoying a leisurely walk, exploring various trinket shops along their route back to their parked car.
As they approached a street crossing, Eric's wife stepped forward first, then paused to look back at Eric with a warm smile, extending her hand toward him. Eric returned her smile with raised eyebrows and took her hand, both of them sharing a playful moment. Suddenly, a loud "BEEEEEEP!!!!" pierced the air as a car horn grew rapidly closer and louder.
The events unfolded with devastating speed. A vehicle came barreling toward them, catching both Eric and his wife off guard. With insufficient time to escape, Eric took what action he could in those split seconds, resulting in a catastrophic incident.
In the immediate aftermath, Eric's wife rushed to his side.
Her heart pounding and tears streaming down her face, she screamed for someone to call an ambulance. Several bystanders nearby immediately made the emergency call without prompting and attempted to comfort her in her distress.
She had found Eric still breathing but not looking good. Law enforcement and emergency medical services arrived promptly at the scene.
EMS transported Eric and his wife to the nearest hospital, but Eric appears to be unresponsive despite his still breathing. His wife, crying and shaking, desperately pleaded with the medical team to save him.
The medical staff responded with professional efficiency. While Eric survived, he remained unresponsive, with indicators suggesting this condition might persist long-term. The medical team requested his wife's consent to monitor Eric's brain responses to stimuli, explaining that Eric seemed comatose and couldn't consent himself. Their tests revealed conscious responses - Eric could intentionally move his middle finger the exact number of times requested when numbers were counted up from zero. They also observed rapid eye movement beneath his closed eyelids.
Several days later, Eric's condition remained unchanged. However, the medical team made significant discoveries about his sensory awareness: Eric maintained both tactile sensation and pain perception throughout his entire body, responding to both touch and pain stimuli across all body parts.
Medical professionals discovered that Eric maintained sensory function throughout his body - he could feel both touch and pain sensations normally, despite his otherwise unchanged state.
During one of Amy's frequent, extended visits to Eric's hospital room, she was approached by a man carrying a briefcase. Their initial exchange was tentative:
"Hi," Amy said hesitantly.
"Hello. I am aware of the situation you and your husband are in and I am here to propose a solution," the man replied professionally.
"Forgive me, who, may I ask, are you?" Amy inquired.
"Oh my. Forgive my rudeness. I am with the VRC," he answered.
"VRC?" Amy questioned.
The man explained that the Virtual Reality Corporation operated hospitals nationwide and had developed new technology for minimally conscious patients. He offered to implement this technology for Eric at no cost, as part of their testing phase. This would enable enhanced communication and interaction between Amy and Eric, but would require multiple surgeries, including brain surgery. He noted they were currently in a VRC facility.
Amy contemplated this while looking at her husband's immobile form. She reflected on the three weeks without any response from Eric, though his eyes continued their rapid movement beneath closed lids and his vital functions remained stable.
"If my husband can respond, does he get a say in the matter?" Amy asked.
"Of course he does," the man assured her.
They discussed the offer extensively over several days in Eric's presence, though he remained unresponsive. Eventually, Amy reached a decision to proceed, seeing it as potentially their only chance for recovery or renewed connection.
The man presented the paperwork, explaining that Amy's signature was required both for herself and on Eric's behalf, given his documented inability to consent. Amy chose to review the documentation with the man present, ensuring she could ask questions while Eric might be listening. The paperwork aligned with and expanded upon their previous discussions. After thorough review and discussion, Amy signed.
They arranged for immediate surgery, allowing Amy time to notify loved ones. The support group remained at the hospital overnight. The man assured Amy that Eric would be prepared by noon the following day.
When noon arrived, Amy, the man in the suit, and Eric were gathered in Eric's hospital room.
In the hospital room, the suited man speaks to Amy about connecting a tablet to Eric's computer network. Amy, filled with apprehension, offers silent prayers for success.
Eric lies motionless, his body integrated with an array of sophisticated medical equipment and computers through various connections to his nervous system and brain. A tablet rests on his bedside table, displaying a specialized interface program.
The suited man gently reminds Amy of their limited role in this phase - they can only observe Eric's upcoming interaction through the tablet's audio-visual feed. Amy acknowledges with a nod, her expression a complex mixture of worry and desperate hope.
The procedure commences.
In the depths of Eric's mind, where thought and imagery still flow freely, he perceives something unusual - an external presence manifesting as a voice.
"Testing. Can you hear me?" the voice inquires.
Eric's internal response is immediate and startled: "My mental voice said that, I wasn't thinking those words. Hold up, I'm not trying to picture this...my mind is hallucinating!"
The voice explains: "I can transmit physical signals directly to your brain through our computer interface, forcing your brain to "imagine and manifest" my communications since your body's neural pathways are now connected to our systems."
Eric's thoughts race with revelation: "You're actually forcing my brain to "imagine things" as a communication channel... that's how you're reaching me!"
The author's narrative has been misappropriated; report any instances of this story on Amazon.
The voice confirms: "The VRC has never found a way to achieve this type of communication wirelessly - the VRC, thus far, has only acheived such through surgically implemented interfaces."
Through this unprecedented mental link, Eric engages in conversation, confirming his ability to perceive the voice and questioning the purpose behind this extraordinary communication.
"I want to determine if you and your wife are worthy," the entity states.
"Worthy of what?" Eric asks, uncertainty evident in his voice.
"Worthy of having a wish granted," the entity responds, before launching into an extensive interrogation. Eric endures this questioning session with discomfort and growing unease.
Throughout their interaction, Eric notices several unsettling peculiarities. The entity's response time is unnaturally quick, far exceeding normal human capabilities. More disturbingly, it seems to know Eric's thoughts and statements, responding before he can fully articulate them. The "being ""asked and told" things so repetitively" as if the replies from the individual were a set of programmed replies" leads Eric to question whether he's interacting with an artificial intelligence or a human being. In his confusion, he mentally begins referring to his mysterious interviewer as "the entity."
The entity reveals that Eric is not unique in this experience - many others have undergone similar testing. It then proceeds to share the same information previously conveyed to Eric's wife, providing clarity to most of Eric's lingering questions.
The entity then proceeded to inform Eric that, during his minimally conscious state, since Eric's brain remains responsive despite his inability to function in the real world, he will be integrated into an advanced computer simulation until recovery.
This simulation environment allows Eric to interact with numerous simulation-others within the virtual universe, running on VRC's computer systems. Staff members can monitor the simulation's environment through connected device displays. While functioning similarly to a virtual reality game, the experience is designed to "look and feel" like real life.
The system achieves this realism through specialized computers connected to Eric's body and brain, capable of transmitting electric impulses to his somatosensory cortex. This technology enables the experience of touch sensations across his entire body. The VRC also leverages their understanding of Phantom Limb Syndrome, by which the brain can be tricked into experiencing sensory experiences from non-existent body parts.
Building upon this phenomenon, the VRC created advanced technology that makes the simulation experience remarkably lifelike. Their innovations extend beyond basic sensory simulation - users can experience having additional body parts, such as extra arms, centaur legs, wings, or tails. The technology has been refined to such sophistication that users can control these virtual appendages as naturally as their actual body parts.
The computer simulation cannot perfectly replicate the exact physics and quantum mechanics of Eric's physical universe. However, the VRC believes the simulation remains compelling, especially if with the addition of magical elements to any of its virtual worlds. Also, the future of the real physical universe is unpredictable due to things such as "Alzheimer's disease", Dementia, mutations, etc... . In quantum physics of the real physical universe, true unpredictable randomness exists at the quantum level, even when it comes to each human's body at the quantum level. So, when it comes to anything related to "the computer Simulation and all that is simulated that is in/"part of" the computer Simulation", true unpredictable randomness exists from each "effect and/or change" ever "caused, made, and/or "having resulted from"" any "non-digital human and/or other non-digital physical thing" in the real physical universe. Such "effects and/or changes" happen due to things like "software maintenance handled by ""one or numerous" non-digital humans in the real physical universe"" and/or "any interaction between "any digital thing of the computer Simulation" and "any "digital avatar of the computer Simulation" controlled by "any "non-digital human" in the real physical universe""".
Eric has been notified that, using the real physical universe as the foundational template, he must specify which laws, "new changes", "new modifications", and rules - including physics and magic - will govern his simulation-universe he'll be experiencing. "Such, which are the parameters", must be detailed in his program application.
The entity explains to Eric that the Virtual Reality Corporation maintains an extensive database of an extremely massive number of people's information gathered through their scanning procedures, primarily used for gaming and simulation purposes. "All voluntary of course," the entity emphasizes reassuringly.
The entity informs that their data collection also encompasses both social media information and responses from comprehensive questionnaires administered to those people. These data points partially enable the creation of virtual Artificial General Intelligence (AGI) counterparts who will populate the simulation environment, functioning alongside various other AGI programs capable of "comprehensive "interaction and experiences" with "users and environmental elements"" through Application Programming Interface (API) integration.
The entity clarifies the technical architecture: while the simulation-universe operates as a computer program that also contains pre-built avatars representing simulation "inhabitants or etc.", it is not an ai and it has no machine learning nor deep learning capabilities integrated in its model, despite "AI and AGI" being able to interface with that simulation-universe program. Instead, these avatars serve as vessels, each controlled by a distinct AGI program with dedicated "machine learning, deep learning, and etc." implementations. These AGI programs interface with the simulation-universe exclusively through API interactions, which constitute both their sole functionality and their complete range of experiences.
So, the simulation-universe program features avatars that visually appear as simulation-people on screen. These avatars are integrated components of the simulation-universe program itself. The system includes AGI programs that function as artificial thinking existences, each controlling a single avatar by interacting with the simulation-universe program through an Application Programming Interface (API).
These AGI programs are specifically configured so that these API interactions constitute their entire experiential range and functional capabilities. Each AGI program is equipped with its own machine learning and deep learning implementations, allowing for individualized development.
Every interaction between these AGI programs and the simulation-universe program serves as a data source for both entities. The data combinations vary with each distinct interaction, creating unique experiential inputs for the AGI thinking existences.
The simulation also accommodates simulation avatars that non-digital individuals control whereby each of those non-digital individuals control their own personal representative "simulation avatars" within the system.
An avatar exists as both a simulation element itself and as part of the broader virtual world/universe simulation. Together, the avatar and virtual world/universe create one comprehensive simulation environment.
Eric is informed about his simulation world options. The entity explained how Eric could "copy rules and laws from others' existing "simulation-worlds or simulation-universes"" or even choose to experience someone else's "simulation-world or simulation-universe" rather than creating his own. The entity emphasizes that there isn't an existing means to enable one, including VRC members, to "do something via willpower alone" that one isn't able to "do via willpower alone" outside the Simulation. "Simulated forms" are "the only forms possible" in the Simulation.
The entity "concludes his questionnaire" with certainty that Eric is worthy to undergo the simulation. "Take as much time as you need for the application."
An automated AI reads off the sections of the application for Eric to ""respond to". Eric is describing the visual effects he wants to see in the simulation-universe that will be his creation. The entity interrupts him with a statement.
"All you need to do for this portion is imagine," the entity interrupted. "I can see on a "monitor/TV screen" everything you mentally picture."
Understanding dawning, "You can see what I imagine?" he demanded, voice rising with indignation. "Isn't this a bit invasive?!"
"Yes, well..." The entity paused, seemingly unfazed by Eric's anger. "The application must be. In order to create your own universe, we—" the entity clarified quickly, "—and by 'we' I mean the VRC and VRC-members—must get every last detail. "Verbal detail" doesn't always cut it."
With that explanation delivered, the entity went silent, leaving Eric alone with the uncomfortable awareness that his most private thoughts were now on display, projected onto screens for unknown eyes to evaluate.
The entity now explains that there is a time distortion aspect of the simulation. Within the time span of just thirty minutes, per each thirty minutes, in the real world, many entire years—potentially centuries even—can progress within the simulation. And not just as fleeting moments, but as fully experienced experiences where each second feels as real and complete as the normal-pace real world's time progression that is outside of the simulation.
"So I'll be able to potentially gain, in my simulation-form, hundreds of years-worth of experience in this simulation?" Eric asked, his voice betraying both excitement and disbelief at the possibility.
The entity's response was simple yet profound in its implications. "Yes. You are potentially able to."
For a long while, they continued their conversation, with Eric imagining various scenarios and environments he wished to experience, asking about limitations and possibilities. The entity, able to observe Eric's imaginings, patiently addressed each query, helping Eric visualize the impressive potential of the simulation.
As understanding dawned, a new question formed in Eric's mind—one that could expand the scope of his ambitions exponentially. He asked, "Wait, if I do this, can I connect other people's simulation-worlds/simulation-universes to my own simulation-universe?"
Normally this would not be done, but according to how you imagined it, Yes. In the simulation, "everyone and everything experiences the simulation-universe/simulation-world that they are in, in accordance with that simulation-universe's/simulation-world's established laws", similar to how we experience gravity as an inviolable law in the real universe/world. "Per creator, only a creator of their own simulation-universe can modify, alter, redesign, or refine any of its fundamental laws or implemented systems".
The simulation automatically incorporates one exact copy of each already existing simulation-universe. No additional exact copies of existing simulation-universes are permitted beyond these initial copies. Aside from those exact copies of existing simulation-universes, any new simulation-universe that bears too close a resemblance to an existing one is prohibited from implementation.
""Regarding, in the simulation-multiverse, experiences via the simulation", when ""individuals die" (which, since such is "regarding, in the simulation-multiverse, experiences via the simulation", non-imaginary/non-abstract "simulation-existences' "states of being" are "simulation-states of being"" such as ""death, dying, and dead" are "simulated "death, dying, and dead""") in a simulation-universe other than the one they created or originated in, they are subject to whatever death-related system governs that particular simulation-universe/simulation-world".
""Regarding, in the simulation-multiverse, experiences via the simulation", every time an individual experiences what seems like a full year within a "simulation-universe/simulation-world that is not their home simulation-universe/simulation-world ("home simulation-universe/simulation-world is the simulation-universe/simulation-world that one began their simulation experience in")" and are unable to exit that "simulation-universe/simulation-world that is not their home simulation-universe/simulation-world", they are instantly teleported to a random location they previously visited in their home simulation-universe/simulation-world. Similarly, if an individual dies in a "simulation-universe/simulation-world that is not their home simulation-universe/simulation-world" that lacks a death-related system, they are instantly teleported to a random location they previously visited in their home simulation-universe/simulation-world". All of such applies to all "not simulation-imaginary" simulation-existences. Every non-imaginary/non-abstract "simulation "individual, thing, existence, and universe/world"" is subject to these established conditions without exception, including that all of such equally applies to any non-imaginary/non-abstract existence that has engaged in the creation of a simulation-universe/simulation-world within the simulation, regardless of when such creation occurred. The implementation of all of such is immediate, perpetual, and ""continuously in effect" without interruption from this point forward".