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Chapter 18

  As Daniel and Arcturon are flying awa on the airship, there was a small light glowing repeatedly. Like it was someone leaving a message on an old phone way back in the days. As Arcturon flew the ship, Daniel was curious as Arcturon explained someone was trying to communicate with them, and that button flashing was to answer it. Without a thought Daniel pressed it and a screen popped up like it was a projection screen. He steps into view wrapped in deep, muted crimson robes — the kind of red that looks aged, weather?stained, and heavy with old purpose. The fabric hangs in uneven layers, frayed at the edges, as if he’s walked through places that grind down anything that lingers too long. Black cords bind the sleeves and waist, holding the cloth tight over something beneath that shifts with a slow, deliberate weight.

  But the mask is what freezes Daniel in place.

  It’s bone?white porcelain, smooth and expressionless, but marked with a pattern that looks like black flames rising from the jawline and curling upward across the face. The flames aren’t painted in neat strokes — they’re jagged, organic, almost alive in the way they twist toward the eye?slits. The contrast is stark and unsettling: white like untouched bone, black like scorched ash.

  The eye?slits themselves are narrow and deep, revealing nothing inside. No glint. No reflection. Just darkness, as if the wearer’s gaze is swallowed before it reaches the surface.

  When he tilts his head, the black flame pattern doesn’t catch the light the way paint should. It absorbs it, drinking it down until the mask looks like a frozen moment of fire rendered in negative.

  He moves with quiet certainty, not graceful but inevitable — each step measured, each pause deliberate. His voice is low, but not in a booming or theatrical way — it’s the kind of low that feels like it’s spoken too close to your ear even when he’s standing several steps away. There’s a stillness to it, a slow, measured cadence that makes every word sound intentional, as if he’s choosing them from a script only, he can see.

  There’s no rasp, no growl, no distortion.

  The eeriness comes from the absence of emotion.

  Each syllable lands with a soft, hollow resonance, like sound traveling through a long, narrow corridor before reaching the air. It’s calm — disturbingly calm — the tone of someone who has rehearsed these lines a thousand times and no longer attaches feeling to any of them.

  When he pauses, the silence feels heavier than the words.

  And when he speaks Daniel’s name for the first time, it doesn’t sound like recognition.

  It sounds like confirmation. "How the fuck do you know my name?" Daniel asked with a confused look on his face. Arcturon just turning to Daniel just as confused as he was. The man who seemed to be wearing cult robes explained he knew Daniel was not from that world judging from what he was wearing in world he is currently in. As the mysterious man was explaining to Daniel there are consequences for traversing other worlds the mysterious man made a mistake and lifted his left arm too high as he was so confident as he spoke. That's when Daniel noticed what was attached to his left wrist. It was an Astralink Band, as if it was the same one Daniel was wearing on his left wrist except the band is a smooth, continuous loop of matte white alloy, shaped exactly like Daniel’s — a single curved piece with no seams or breaks. Thin red circuit?lines run along its surface in gentle arcs, glowing softly whenever the device is active. The light follows the same pulse pattern Daniel’s band uses, just in red instead of blue. The man said lastly that Daniel was not going to make it back to his world as he will die in that world and he would make sure of it. "Yeah sure, whatever you say." Daniel replied as he asked Arcturon how to shut off the screen. Arcturon shut off the screen as Daniel had asked. "So, he's possibly from my world too" Daniel said as he rubbed his chin. "So, you're not from this world along with that cultist?" Arcturon asked Daniel. As Arcturon flew back to the kingdom of Varkenn, Daniel explained everything to Arcturon. Varkenn is a kingdom shaped by craftsmanship, discipline, and quiet arcane ingenuity. Where Aurellion shines with luminous spires and flowing arcane currents, Varkenn’s magic is structured, contained, and woven into the bones of its architecture like a second skeleton.

  The land itself is calmer — rolling highlands, wide stone valleys, and long stretches of pale grass that sway under a cool breeze. The air carries the faint scent of metal and warm stone, not storms or danger.

  The Ironbound Wall

  The first landmark Daniel and Arcturon see is the Ironbound Wall — a massive barrier of dark stone reinforced with white?steel braces. Embedded along its length are arcane conduits that glow with a soft red?white light at night, marking the border like a line of steady lanterns.

  These conduits aren’t weapons.

  They’re stabilizers, keeping the wall’s protective wards active and balanced.

  Arcane Craftsmanship

  Varkenn’s magic is practical and elegant in its own way:

  ?  levitation stones built into cargo lifts and drawbridges

  ?  glow?runes etched into street lamps that light automatically at dusk

  ?  heat?sigils embedded in public forges and kitchens

  ?  binding glyphs used to reinforce stonework and metal joints

  Nothing flashy. Nothing excessive. Just magic used with purpose and restraint. "Man, these castles are just amazing" Daniel said in awe as he stared at the kingdom approaching his site"

  Arcturon landed the airship far from the kingdom, as he did not want to be shot out of the sky. He explained this to Daniel as they were in an Aurellion transport ship after all. The two got out as multiple Varkenn transport ships approached and fast. The Varkenn transport ship looks less like a machine and more like a flying vessel carved from enchanted materials, shaped with the same disciplined craftsmanship that defines the kingdom. Its hull is made from dark stone?steel composite — a magically reinforced material that resembles blackened iron but carries the faint texture of carved basalt.

  Along the ship’s curves and edges, thin red arcane stripes run like inlaid gemstones. These lines glow softly, tracing the contour of the vessel from prow to stern, giving it a quiet, ember?like presence in the sky. They aren’t wires or conduits — they’re runic channels, carved by hand and sealed with binding magic to guide the ship’s lift and stability enchantments.

  The ship’s silhouette resembles a broad?bodied seafaring vessel, but adapted for the air:

  ?  a reinforced keel that tapers into a pointed prow

  ?  two side fins shaped like stylized wings, each etched with red runes

  ?  a rear stabilizer that curves upward like a ceremonial crest

  ?  rope?like mana tethers coiled neatly along the deck

  Instead of engines, the ship is held aloft by levistone cores embedded beneath the hull. These stones glow faintly red through the carved channels, giving the ship a steady, gentle rise. When the ship moves forward, the runes along the sides brighten, guiding the airflow and keeping the vessel smooth and balanced.

  The deck is practical and sturdy, with:

  ?  wooden planks reinforced by arcane seals

  ?  cargo clamps shaped like carved iron talons

  ?  lantern?crystals that emit soft red light

  ?  a helm wheel bound with red?threaded leather

  Inside, the cargo hold is cool and dim, lit by floating ember?orbs that drift lazily near the ceiling. Everything is built with purpose — no ornamentation, no excess, just Varkenn’s signature blend of stone, steel, and quiet magic.

  When the Redline Courier passes overhead, it doesn’t roar or hum.

  It glides — steady, disciplined, and unmistakably Varkenn "what the hell?" Daniel questioned as it seemed the Aurellion kingdom seemed far more advanced than the Varkenn kingdom. Then it hit Daniel, maybe that masked cultist had something to do with the advancement in the Aurellion kingdom. Then it hit Daniel, like a ton of bricks, the Aurellion kingdoms transport ship looks like what the TRUs would be riding in back in his world. Except it's not as advanced as his worlds transport ship is for the TRUs. "That's not good, hello no." Daniel said as Arcturon asked if he was okay. Daniel shook his head and told Arcturon he'll explain everything later. As he said that, the Varkenn transport ships landed with a few of their knights coming out. Brannoc Heartvale is a towering, husky?built Varkenn knight whose presence feels more like a warm hearth than a looming warrior. Broad through the shoulders, thick in the arms and chest, and soft around the edges, he carries the kind of strength that looks effortless — the kind meant for lifting, shielding, and protecting rather than harming.

  His hair is a soft, earthy brown, kept short and slightly tousled, the kind that never quite behaves no matter how much he tries to smooth it down. It frames a round, gentle face with warm brown eyes and cheeks that flush easily whenever he’s embarrassed or praised — which happens often. His Varkenn knight armor is custom?forged to match his size and shape — wide plates, reinforced joints, and a chestpiece designed to accommodate his broad, husky frame without restricting movement. The armor is a deep charcoal tone, polished enough to show craftsmanship but never flashy. Thin red contour lines trace along the edges of each plate, glowing softly when the armor’s enchantments activate. The pauldrons are rounded rather than sharp, intentionally shaped to make him look less intimidating and more approachable. Brannoc carries no weapon. Only his shield. A massive, tower?sized bulwark nearly as tall as he is, forged from dark alloy and etched with red?white runes. When he plants it into the ground, the runes flare and form a protective barrier that expands outward like a translucent dome.

  The narrative has been taken without permission. Report any sightings.

  He uses it to shelter others, as he fights defensively. Despite his size, Brannoc moves with careful, deliberate steps, always mindful of where he places his feet and how much space he takes up. His voice is soft, warm, and slightly shy, especially around strangers or children who tend to cling to him like he’s a walking fortress.

  He’s the kind of knight who apologizes when someone bumps into him.

  The kind who kneels to speak to frightened villagers.

  The kind who would rather take a blow than deliver one.

  Brannoc Heartvale is Varkenn’s gentle bulwark — a shield in the shape of a man. Brannoc rushed out and hugged Arcturon ash he lifted him off the ground. "Brannoc, how have you been?" Arcturon said with an excited voice to see his friend again. Brannoc explained he's been gone for almost a month. The knights then surrounded Daniel, their weapons drawn. Arcturon immediately ordered the knights lower their weapons as he explained Daniel is a friend. Another interesting looking person stepped off the airship as Daniel stared at him. Cass Lysander is a twenty?year?old sky?captain prodigy with dark blue, windswept hair and sharp blue eyes that read the sky like a map. Lean and agile, he moves with the effortless balance of someone raised on rigging and railings. Off duty, he wears a loose deep?blue tunic that catches the breeze, soft brown trousers, and light boots built for airship decks, giving him a relaxed, sky?born look that matches his easy charisma. At his hips rest two sleek Varkenn alloy pistols etched with faint red contour lines — weapons that fire ether?forged bullets, condensed from his own wind?aligned mana. These rounds strike with precision, dissolve into vapor after impact, and can be curved, accelerated, or softened mid?flight under his control. Cass grew up on the borderlands and spent his teenage years as a sky pirate, learning to navigate storms, dodge patrols, and survive by instinct. A failed raid and a near?fatal storm revealed his raw talent when he used wind magic to keep a collapsing ship aloft, leading a Varkenn patrol to offer him a choice between prison or service. He chose the sky again — this time with purpose — rising through the ranks at impossible speed. Now the youngest Lord?Captain of the Redline Fleet, Cass commands with a grin, a gunslinger’s confidence, and a wind?mage’s precision, a former pirate turned aerial prodigy who treats the sky like an old friend. "I'm Daniel" Daniel said to the others as they introduced themselves as well. Arcturon explained that he would have never escaped Aurellion without Daniels help. Brannoc and Cass had thanked Daniel for saving their friend Arcturon from the Aurellion prison as they would have to go on full war to save him if they had too. Cass was telling everybody they should head back to the kingdom as he would try and fly the Aurellion transport ship back. Arcturon explained he learned to fly it after seeing it once being flown by one of the pilots as he was being transferred. Daniel was amazed, that Arcturon learned all that only seeing it flown once. Something so advanced, learned by someone from this world in an instance. Daniel was wondering how skilled Arcturon was. Brannoc and Daniel walked towards the airship as Arcturon showed Cass how the Aurellion transport shipped worked. The airship took off and with the Aurellion transport ship followed beside them. Brannoc stood by Daniel and thanked him again for saving his friend and helping him escape the Aurellion kingdom. Daniel explained that Arcturon was the one keeping him safe as they made their escape, so if anyone should be thankful it was Daniel.

  As Daniel was inside the airship, he remembered to try and contact Lyra as it's been sometime since he hasn't heard from her in a while. He looked at his Astralink Band and sure enough, missed messages and calls from Lyra. He pressed the screen with her name, as the drone was summoned again and she picked up. He saw Lyra with Ronan, Soren, Keith, Charice, and Naya, all worried about him as he was gone for some time. He explained to them everything that's been going on, and how he is in some fantasy world. Lyra was glad he was worried as the others tried cutting in asking so many questions about the new world he was in. "So there's castles and knights?!" Charice excitedly asked as Keith butted in asking about their magic and waht kind they used. Ronan, quickly cutting in asking about knights and their weapons and armor. Soren cut him off by asking if he's seen a dragon or not. Daniel shows them that he was on one of their airships flying through the sky and showed his new friend Brannoc introducing him to his friends in the other world. Brannoc shyly said hello and bowed his head showing respect to Daniels friends. As all friends said hello and bombarded Brannoc with questions as the poor guy was unsure how to answer all the question. Lyra quickly cut back in telling Daniel not to meddle with affairs in that world. Daniel said he could not as he explained to Lyra that somebody else had an Astralink Band. and one kingdom was now advancing in their technology, using magic, and possibly other things from their own world. Lyra asked Daniel if he knew who he was, as he replied with a no as the man was dressed like a cultist, in red robes and a mask with black flames on it. Daniel was nearing the Varkenn kingdom as the airship approached the dock for the airship. "I'll call you back Lyra" Daniel said, as they just docked at the kingdom of Varkenn. "Be safe Daniel" Lyra replied to Daniel as he hung up the call with Lyra.

  Daniel followed Brannoc and the other knights off the airship as Arcturon and Cass were docking nearby with the Aurellion transport ship. Other knights gathered around as they've never seen the Aurellion airships up close. they were astonished by the advancement of the Aurellion kingdom. Daniel looked around and saw more elves, like Arcturon, and thought to himself, He's glad this wasn't a dream. As Daniel watched Arcturon and Cass get off the ship, Brannon got Daniel's attention and stood at attention as someone was approaching Arcturon and Cass. Queen Seraphine Nyxen carries a presence that quiets a room the moment she enters it. Her ashen hair falls in long, smooth waves down her back, pale as winter frost and catching the light like cold silver. Her face is a study in precision — high, sculpted cheekbones, a smooth, elegant jawline, and a straight, refined nose that gives her profile a statuesque symmetry. Her ice?blue eyes are the most striking feature: pale, crystalline, and piercing, the kind of gaze that seems to weigh a person’s intentions before they speak. Long, dark lashes frame them, sharpening their intensity, while her slender, perfectly shaped brows give every expression a controlled, deliberate edge.

  Her lips are painted in a deep matte black, a stark contrast against her porcelain?pale skin. The color doesn’t soften her — it sharpens her. It anchors her entire presence, turning her already flawless features into something colder, more regal, more absolute. The black lipstick completes her silhouette like the final stroke of ink on a royal decree.

  Her complexion is smooth and moon?pale, untouched by imperfection, with a faint cool undertone that enhances her frost?queen aura. Seraphine’s beauty isn’t warm or inviting — it’s arresting, the kind that commands attention through symmetry, stillness, and quiet authority. She looks less like a ruler born and more like one carved from moonlit stone.

  Seraphine moves with deliberate grace, every step measured, every gesture precise. She speaks softly, but her voice carries with the clarity of a drawn blade. She wears no crown; she doesn’t need one. Her posture, her gaze, and the silence she commands are crown enough. Queen Seraphine Nyxen’s gown is a striking creation of Varkenn craftsmanship, designed to project authority through structure, shadow, and deliberate elegance. The bodice fits close to her form with architectural precision, its angular seams reinforced by dark steel threading that glints subtly when she moves. A high, sculpted collar rises behind her neck, framing her flawless face with a sharp, regal silhouette. Her sleeves are long and fitted, tapering into pointed cuffs that extend past her wrists, giving every gesture a controlled, commanding grace. The skirt descends in heavy, layered folds of matte black fabric, with satin and metallic underlayers hidden beneath to create depth and movement without softness; the gown flows around her legs in a slow, deliberate sweep that matches her measured stride. She wears no crown or jewels, only a single obsidian band around her throat — a stark emblem of Varkenn’s ruling bloodline. The overall effect is unmistakable: a queen defined by discipline, presence, and an elegance sharpened to an edge. "Who's that?" Daniel asked Brannoc. "The Queen Seraphine" Brannoc replied as Daniel did not know Lyra was watching through the drone, as he did not hang up properly. He could hear his friends talking through the speaker of the drone saying they wish they were in that world. Ronan saying something like that is a true Queen had he ever seen one. "Knock it off, all of you" Daniel said as he made sure to hang up properly this time.

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