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vol. 1: Player Data, Abigail and Gabrielle, End of Meetings

  [Player Data]

  Name: Abigail

  Race: Elf (Ria’Dine)

  Level: 3

  Class: Traveller [Lv 1]

  Sub-class: n/a

  Active Title: Twin (+5 Luck)

  Hidden Title:

  Profession: n/a

  Renown: 0

  Health: 57

  Mana: 38

  Stamina: 22

  STR: 10

  END: 10 [+1]

  AGI: 13 [+4]

  BRL: 11 [+3]

  WIL: 16 [+2]

  RFX: 11 [+3]

  DEF: 10 (+7)

  LCK: 10 (+5)

  CHR: 14 [+2]

  Unassigned AP: 0

  [Equipment]

  Head:

  Torso: Asymmetric Leather Half Cuirass [DUR: 48/50] [DEF: +5]

  Arms:

  Waist: Traveller’s Basic Shorts [DUR: ∞] [DEF: +1]

  Legs: Simple Leather Boots [DUR: 47/50] [DEF: +1]

  Main Hand: Bronze Dagger [DUR: 68/75]

  Off-Hand: Light-Weight Bronze Dagger [DUR: 69/75]

  Left Ring: Shiny Ratkin Bauble [DUR: 25/25] [WIL: +1]

  Right Ring:

  Bracelet:

  Necklace:

  Other 1:

  Other 2:

  [Skills - Primary]

  


      
  1. Elemental Magic - Air (B/W) [Lv 3]


  2.   
  3. Inspirations (C/E) [Lv 2]


  4.   
  5. Dual Wield (R/A) [Lv 2]


  6.   
  7. Dagger (A/R) [Lv 3]


  8.   


  [Skills - Secondary]

  


      
  1. Spellcasting (B/B) [Lv 2]


  2.   
  3. Acrobatics (A/C) [Lv 2]


  4.   
  5. Elemental Enhancement (W/E) [Lv 2]


  6.   
  7. Multicast (E/W) [Lv 1]


  8.   


  [Spells / Abilities / Traits]

  


      
  • Fae Legacy [Racial Trait / Passive] Mana regeneration rate is increased by 5%. Choose one Tier 1 Elemental Spell at Character Level 2 (Chosen: Calming Breeze).


  •   
  • Who Needs Shadows? [Subracial Trait] Gain the ability “Enhanced Stealth”.


  •   
  • Enhanced Stealth [Special] (on cooldown): Disappear from all senses, magical or mundane, for five minutes. Hostile actions break stealth early.


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  • Calming Breeze [Spell] [Lv 2] Attempt to pacify a Hostile target, converting it to Neutral to your and your party for the duration.


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  • Wind Dart [Spell] [Lv 3] Shoot a strong gust of air at your target, dealing minor air elemental damage.


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  • Zephyric Agility [Enhancement - Air] Boosts an ally’s Agility.


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  • Windcutter [Enhancement - Air] Enhances an ally’s weapon to do minor additional air elemental damage in addition to its normal damage.


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  • “Endure!” [Inspiration] Briefly boost an ally’s damage resistance.


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  • “Concentrate!” [Inspiration] Briefly boost an ally’s Willpower.


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  • “Like the Wind!” [Inspiration] Briefly boost an ally’s movement speed.


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  • Increased Movement Speed [Class / Passive] [Rk 0] Movement speed is increased by 5%.


  •   
  • Increased Regeneration Rate [Class / Passive] [Rk 0] Health regeneration is increased by 1 per 5 minutes. Mana regeneration is increased by 1 per minute.


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  [Perks]

  You could be reading stolen content. Head to the original site for the genuine story.

  


      


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  [Player Data]

  Name: Gabrielle

  Race: Faetouched (Tallemaja)

  Level: 3

  Class: Traveller [Lv 1]

  Sub-class: n/a

  Active Title: Twin (+5 Luck)

  Hidden Title:

  Profession: n/a

  Renown: 0

  Health: 82

  Mana: 22

  Stamina: 32

  STR: 10 [+3]

  END: 15 [+1]

  AGI: 10

  BRL: 10

  WIL: 10

  RFX: 10 [+1]

  DEF: 15 [+6] (+13)

  LCK: 10 (+5)

  CHR: 15* [+3] // *Racial Boost: +1 (0.8)

  Unassigned AP: 0

  [Equipment]

  Head:

  Torso: Asymmetric Leather Half Cuirass [DUR: 43/50] [DEF: +5]

  Arms:

  Waist: Traveller’s Basic Shorts [DUR: ∞] [DEF: +1]

  Legs: Simple Leather Boots [DUR: 47/50] [DEF: +1]

  Main Hand: Wooden Practice Sword [DUR: 45/50]

  Off-Hand: Rudimentary Wooden Kite Shield [DUR: 27/50] [DEF: +5]

  Left Ring: Heavy Ratkin Bauble [DUR: 25/25] [DEF: +1]

  Right Ring:

  Bracelet:

  Necklace:

  Other 1:

  Other 2:

  [Skills - Primary]

  


      
  1. Sword (S/R) [LV 2]


  2.   
  3. Armor Proficiency (D/S) [LV 2]


  4.   
  5. Shield (D/E) [LV 3]


  6.   
  7. Threat Generation - Charisma (C/D) [LV 3]


  8.   


  [Skills - Secondary]

  


      
  1. Cartography (B/W) [LV 3]


  2.   
  3. Appraisal (L/B) [LV 1]


  4.   
  5. Identification (E/W) [LV 1]


  6.   
  7. First Aid (L/B) [LV 1]


  8.   


  [Spells / Abilities / Traits]

  


      
  • Mystic Aura [Racial Trait] Vulnerable: Iron. Expertise: Charisma. Aura: Woodland Aura


  •   
  • Woodland Aura [Subracial Ability / Toggleable] (OFF): Increase magical resistance but decreases physical resistance. Non-sapient creatures native to forest, field, swamp, and stream will not view you as Hostile without cause. Sapient creatures from those environments are more likely to view you as Friendly.


  •   
  • Taunt [Ability] Raise the amount of Threat a target foe considers you to have.


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  • Increased Movement Speed [Class / Passive] [Rk 0] Movement speed is increased by 5%.


  •   
  • Increased Regeneration Rate [Class / Passive] [Rk 0] Health regeneration is increased by 1 per 5 minutes. Mana regeneration is increased by 1 per minute.


  •   


  [Perks]

  


      


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  • The tank is a race not really suited for tanking, though having taken Threat Generation (*/D) based on Charisma will give her an advantage in taunting ... especially with many of the others having reduced threat generation one way or another.


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  • The healer relies on heal-over-time and cannot (yet) burst heal.


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  • The ranged DPS is Lexy. :p


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  • The support buffer and melee DPS doesn't yet have Meditate, so mana regeneration might be a problem, especially with the short duration of Inspirations and Enhancements. Furthermore, Multicast imposes an additional mana cost when used.


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