Name: Abigail
Race: Elf (Ria’Dine)
Level: 3
Class: Traveller [Lv 1]
Sub-class: n/a
Active Title: Twin (+5 Luck)
Hidden Title:
Profession: n/a
Renown: 0
Health: 57
Mana: 38
Stamina: 22
STR: 10
END: 10 [+1]
AGI: 13 [+4]
BRL: 11 [+3]
WIL: 16 [+2]
RFX: 11 [+3]
DEF: 10 (+7)
LCK: 10 (+5)
CHR: 14 [+2]
Unassigned AP: 0
[Equipment]
Head:
Torso: Asymmetric Leather Half Cuirass [DUR: 48/50] [DEF: +5]
Arms:
Waist: Traveller’s Basic Shorts [DUR: ∞] [DEF: +1]
Legs: Simple Leather Boots [DUR: 47/50] [DEF: +1]
Main Hand: Bronze Dagger [DUR: 68/75]
Off-Hand: Light-Weight Bronze Dagger [DUR: 69/75]
Left Ring: Shiny Ratkin Bauble [DUR: 25/25] [WIL: +1]
Right Ring:
Bracelet:
Necklace:
Other 1:
Other 2:
[Skills - Primary]
- Elemental Magic - Air (B/W) [Lv 3]
- Inspirations (C/E) [Lv 2]
- Dual Wield (R/A) [Lv 2]
- Dagger (A/R) [Lv 3]
[Skills - Secondary]
- Spellcasting (B/B) [Lv 2]
- Acrobatics (A/C) [Lv 2]
- Elemental Enhancement (W/E) [Lv 2]
- Multicast (E/W) [Lv 1]
[Spells / Abilities / Traits]
- Fae Legacy [Racial Trait / Passive] Mana regeneration rate is increased by 5%. Choose one Tier 1 Elemental Spell at Character Level 2 (Chosen: Calming Breeze).
- Who Needs Shadows? [Subracial Trait] Gain the ability “Enhanced Stealth”.
- Enhanced Stealth [Special] (on cooldown): Disappear from all senses, magical or mundane, for five minutes. Hostile actions break stealth early.
- Calming Breeze [Spell] [Lv 2] Attempt to pacify a Hostile target, converting it to Neutral to your and your party for the duration.
- Wind Dart [Spell] [Lv 3] Shoot a strong gust of air at your target, dealing minor air elemental damage.
- Zephyric Agility [Enhancement - Air] Boosts an ally’s Agility.
- Windcutter [Enhancement - Air] Enhances an ally’s weapon to do minor additional air elemental damage in addition to its normal damage.
- “Endure!” [Inspiration] Briefly boost an ally’s damage resistance.
- “Concentrate!” [Inspiration] Briefly boost an ally’s Willpower.
- “Like the Wind!” [Inspiration] Briefly boost an ally’s movement speed.
- Increased Movement Speed [Class / Passive] [Rk 0] Movement speed is increased by 5%.
- Increased Regeneration Rate [Class / Passive] [Rk 0] Health regeneration is increased by 1 per 5 minutes. Mana regeneration is increased by 1 per minute.
[Perks]
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[Player Data]
Name: Gabrielle
Race: Faetouched (Tallemaja)
Level: 3
Class: Traveller [Lv 1]
Sub-class: n/a
Active Title: Twin (+5 Luck)
Hidden Title:
Profession: n/a
Renown: 0
Health: 82
Mana: 22
Stamina: 32
STR: 10 [+3]
END: 15 [+1]
AGI: 10
BRL: 10
WIL: 10
RFX: 10 [+1]
DEF: 15 [+6] (+13)
LCK: 10 (+5)
CHR: 15* [+3] // *Racial Boost: +1 (0.8)
Unassigned AP: 0
[Equipment]
Head:
Torso: Asymmetric Leather Half Cuirass [DUR: 43/50] [DEF: +5]
Arms:
Waist: Traveller’s Basic Shorts [DUR: ∞] [DEF: +1]
Legs: Simple Leather Boots [DUR: 47/50] [DEF: +1]
Main Hand: Wooden Practice Sword [DUR: 45/50]
Off-Hand: Rudimentary Wooden Kite Shield [DUR: 27/50] [DEF: +5]
Left Ring: Heavy Ratkin Bauble [DUR: 25/25] [DEF: +1]
Right Ring:
Bracelet:
Necklace:
Other 1:
Other 2:
[Skills - Primary]
- Sword (S/R) [LV 2]
- Armor Proficiency (D/S) [LV 2]
- Shield (D/E) [LV 3]
- Threat Generation - Charisma (C/D) [LV 3]
[Skills - Secondary]
- Cartography (B/W) [LV 3]
- Appraisal (L/B) [LV 1]
- Identification (E/W) [LV 1]
- First Aid (L/B) [LV 1]
[Spells / Abilities / Traits]
- Mystic Aura [Racial Trait] Vulnerable: Iron. Expertise: Charisma. Aura: Woodland Aura
- Woodland Aura [Subracial Ability / Toggleable] (OFF): Increase magical resistance but decreases physical resistance. Non-sapient creatures native to forest, field, swamp, and stream will not view you as Hostile without cause. Sapient creatures from those environments are more likely to view you as Friendly.
- Taunt [Ability] Raise the amount of Threat a target foe considers you to have.
- Increased Movement Speed [Class / Passive] [Rk 0] Movement speed is increased by 5%.
- Increased Regeneration Rate [Class / Passive] [Rk 0] Health regeneration is increased by 1 per 5 minutes. Mana regeneration is increased by 1 per minute.
[Perks]
- The tank is a race not really suited for tanking, though having taken Threat Generation (*/D) based on Charisma will give her an advantage in taunting ... especially with many of the others having reduced threat generation one way or another.
- The healer relies on heal-over-time and cannot (yet) burst heal.
- The ranged DPS is Lexy. :p
- The support buffer and melee DPS doesn't yet have Meditate, so mana regeneration might be a problem, especially with the short duration of Inspirations and Enhancements. Furthermore, Multicast imposes an additional mana cost when used.