Due to the growing size of the Story Notes and for easy review, you'll find a copy of this batch of updates below.
- Brian
Herald of the Stars Table of Contents updates:
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Aldrich Isengrund page updates:
Characters and Groups page updates:
Balphomael, the Horned Darkness (aka "Bad Penny") - A Demon who first attacks Aldrich on Mote. (c0031) --- Balphomael attacks Aldrich a second time from the Tau base on Marwolv. (c0051) --- Baphomel is defeated and marked with a tracker by E-SIM. (c0052) --- A massive demon shimmers out of hiding and appears above the whirlpool. It is as tall as Iron Crane is wide with four pairs of horns twisting from its skull, a snake-like tongue, and jagged, Ork-like teeth. On its chest are seven eyes, arranged asymmetrically, with one large central eye, four on the right side of its chest, and two on its left. Fine, baleen-like white bone structures protect its lower torso, while a black carapace covers its upper torso and arms. A flaming trident, crossed with a boar spear, is held in its clawed hands. The demon points its trident at Iron Crane and speaks. Its voice echoes through the whole vessel and gnaws at the sanity of my crew. "Mortals, I am Balphomael the Horned Darkness. You will present Magos Issengrund to me for his execution. Compliance and surrender will be met with mercy. Resistance is futile." (c0110) --- Destroyed a third time by the Emperor's Golden Ankh emerging from a Necron Dolmen Gate at the Kinbriar Necrons' home world, which also destroys the gate, its blast sending the Stellar Fleet into the past. (c0110-c0111)
E-SIM page updates:
Null Box (Unknown cost is 1,000 to 690,000 souls each?) - Null Boxes can vary in size. Aldrich creates one the size of a large, hardback book, and it is Vantablack. These boxes are, to his knowledge, indestructible and self-powering. They are used to contain vital documents and irreplaceable archeotech within the Imperium. They cannot be hacked either, supposedly, so if you lose the code to it, you won't be getting back what's in it either. No one knows how to make them, and they can (normally) only be found. Aldrich bought the null box from E-SIM to sell the idea to the Marines, should they wake, that this is something he found and is using on them. Aldrich doesn't want it known that E-SIM can make Resurrection Serum. (c0111)
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Resurrection Serum (Unknown cost is 1,000 to 690,000 souls each?) - Aldrich dismantles machinery from his workshop and collects materials into a wheelbarrow, then pushes it into the Warp, where he reassembles it inside a shed made from a data structure. Following E-SIM's instructions, Aldrich slowly creates an assembly line, manned by mechadendrites and servo arms, all piloted by E-SIM. I leave behind four litres of nanites for the machine spirit, too. The assembly is a delicate process and can't be done all at once (< 1 week). Aldrich doesn't want it known that E-SIM can make Resurrection Serum. (c0111) --- The syringe is unassuming and filled with a silver liquid that swirls within, as if agitated by heat, yet it is a consistent thirty-seven degrees Celsius throughout. The syringe is tough and shaped from armourglass, and the long needle is pure adamantium. The long needle is inserted up the body's nose. With a slow and steady push, depress the plunger until the syringe is empty, then remove the needle. (c0111) --- It takes two hours for the body to recover its colour. Their scars disappear, and their heads and the jaws of men sprout new hair. The body will lose muscle and bone mass to regrow a missing limb. Older corpses will de-age, changing into fresh-faced twenty-five-year-olds. At the two-hour mark, an electric pulse restarts their hearts, and they start breathing. However, if the death was not immediately before the serum was applied, the body will not wake as it has no soul. A miracle is required if the soul is not present. If the miracle is provided by E-SIM, the unknown cost is 1,000 to 690,000 souls each? (c0112)
Fleet Information page updates:
Stars, Planets, and Stations page updates:
Kinbriar System - "The Necrons are the Kinbriar Dynasty. The Kinbriar are a small Dynasty, but compared to the Stellar Fleet, they are a significant threat. The Yme-Loc Craftworld, to which the Eldar fleet belongs, attacked with overwhelming numbers. They are renowned weaponsmiths, yet still took a horrific beating." per Warlock Ylien (c0110) --- Gate found: "A Necron Dolmen Gate. These are rare Necron structures that hack into the Eldar Webway, letting Necrons hijack Eldar FTL routes. While the Webway does attempt to cut off intrusions, it is not always able to do so. When vessels can be spared and the gates located, Craftworlds will attempt to destroy them. It seems they were partially successful, though at great cost." per Warlock Ylien (c0110) --- Location and arrival date per the machine spirit Sadako: "++Iron Crane is at the Rimward edge of the Cinerus Maleficum region within the Koronus Expanse. The date is between seven nine zero and eight two eight of the forty-first millennium. This vessel has regressed approximately two hundred and fifty years.++" (c0111) --- "Second, set a course for the fifth world. We'll call it Kinbriar V for now." - Aldrich (c0111) --- Aims at Kinbriar V: "Total destruction of all Necron facilities. A ceasefire with the Eldar will be offered." (c0111)
STC Library page updates:
Miscalaneous updates:
Source Chapter: “(c9999)”
Thank you for reading.
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Thanks,
Brian

