This is Devin Stringer’s character sheet. You may skip to the next chapter and not miss any of the story.
Name: Devin Stringer
Race: Terran Human (Stage III)
Age: 43
Class: Gamebreaker (Unique) - That’s right, you’re ‘that guy.’ You roll so well it seems like cheating. No one likes you, but you don’t care because you just keep winning. This is a unique combat class that relies on Agility-based fighting styles while focusing on unorthodox strategies and tactics. Oh, and don’t forget luck.
Level – Silver
Primary Attributes
Silver-level base Primary attributes range from a minimum of 51 to a maximum of 150. The sum of your six base Primary attributes totals 405 of the 900 points necessary to qualify for Gold level.
Agility
Base: 73
Modified: 81
Calculation
Base: 61
Modified: 62
Deftness
Base: 65
Modified: 71
Intuition
Base: 67
Modified: 68
Might
Base: 72
Modified: 73
Reaction
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Base: 67
Modified: 68
Secondary Attributes
Silver-level base Secondary attributes range from a minimum of 31 to a maximum of 105. The sum of your six base Secondary attributes totals 220 of the 630 points necessary to qualify for Gold level.
Concentration
Base: 41
Modified: 42
Creativity
Base: 35
Modified: 36
Endurance
Base: 34
Modified: 38
Logic
Base: 35
Modified: 36
Social
Base: 40
Modified: 41
Speed
Base: 35
Modified: 36
Boosts (18)
Enhancement Hacker (Unique)
Ghost in the Machine (Unique)
Basic Interface (Exceptional)
Victorious Transmutation (Exceptional)
Party Chats (Very Rare)
Party Responsibly (Very Rare)
Semi-Pro (Very Rare)
Crystal Mapping (Rare)
Kwaku's Compass (Rare)
Skill Hound (Rare)
Steel Knuckles (Rare)
Copper Crystal Affinity (Uncommon)
Call Me Rasputin (Common)
Increase Agility +5 (Common)
Increase Deftness +5 (Common)
Language Starter Kit (Common)
Ninja (Common)
Tough Skin (Common)
Abilities
Carry (Might): 36
Catch (Reaction): 49
Identify Opponent (Intuition): 34
Melee Club (Might): 46
Run (Endurance): 19
Sneak (Agility): 45
Sprint (Speed): 18
Tie Knots (Deftness): 35
Block (Might, Endurance): 27
Dodge (Reaction, Agility): 42
Hide (Concentration, Agility): 35
Melee Knife (Reaction, Deftness): 39
Sentinel (Concentration, Endurance): 20
Spot Hidden (Concentration, Intuition): 32
Throw Sphere (Agility, Might): 53
Climbing (Might, Deftness, Agility): 42
Gymnastics [Uncommon] (Agility, Endurance, Might +5): 41
Improve Weapon (Creativity, Logic, Deftness): 23
Improvise Weapon (Intuition, Creativity, Deftness, Might, Agility): 12
Leap (Agility, Endurance, Might): 36
Melee Short Sword (Agility, Might, Reaction): 41
Melee Unarmed (Might, Reaction, Endurance): 34
Spot Weakness (Intuition, Concentration, Calculation): 28
Strategist (Intuition, Creativity, Calculation): 27
Tactician (Intuition, Logic, Calculation): 27
Tackling (Might, Speed, Endurance): 24
Throw Knife (Deftness, Agility, Might): 42
Triage (Logic, Concentration, Deftness): 24
Spells
Grounded Charge (Fundamental Forces) – Granted by Ten-Step Shoes. The wearer can manipulate gravity to charge an enemy at great speed. The elevation difference between the starting point and the target must be one meter or less. Contact with any obstacle may cause a critical fumble. A successful strike greatly increases the chance of a critical success and does bonus damage from the charge based on distance traveled. Cost - 3 mana points per meter. Range – 3 -25 meters.
Inventory
Weapons
Short Sword
Daggers [3]
Slotted Items
Waist - Carry-All Belt
Feet - Ten-Step Shoes (Very Rare, Fundamental Forces [75/150])
Consumables
Lesser Potion of Quenching
Clothing
Formal Court Outfit (Uncommon)
Other Items
Small Shard Pouch (Rare, Dimensional)
Cat Brush
Shards
65 Matter
65 Life
5 Universal Knowledge
2 Fundamental Forces
11 Dimensional
1 Elemental
Nodes
Winsley Farm Node [Copper] (+1 to all Attributes)