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Chapter 33 - Character Sheet 3

  This is Devin Stringer’s Character Sheet. You may skip to the next chapter and not miss any of the story.

  Name: Devin Stringer

  Race: Terran Human (Stage III)

  Age: 43

  Class: Gamebreaker (Unique) - That’s right, you’re ‘that guy.’ You roll so well it seems like cheating. No one likes you, but you don’t care because you just keep winning. This is a unique combat class that relies on Agility-based fighting styles while focusing on unorthodox strategies and tactics. Oh, and don’t forget luck.

  Level – Silver

  Primary Attributes

  Silver-level base Primary attributes range from a minimum of 51 to a maximum of 150. The sum of your six base Primary attributes totals 428 of the 900 points necessary to qualify for Gold level.

  Agility

  Base: 78

  Modified: 88

  Calculation

  Base: 67

  Modified: 70

  Deftness

  Base: 67

  Modified: 75

  Intuition

  Base: 73

  Modified: 76

  Might

  Base: 74

  Modified: 77

  Reaction

  Base: 69

  Modified: 72

  Secondary Attributes

  Silver-level base Secondary attributes range from a minimum of 31 to a maximum of 105. The sum of your six base Secondary attributes totals 233 of the 630 points necessary to qualify for Gold level.

  Concentration

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  Base: 44

  Modified: 47

  Creativity

  Base: 38

  Modified: 41

  Endurance

  Base: 37

  Modified: 43

  Logic

  Base: 36

  Modified: 39

  Social

  Base: 42

  Modified: 45

  Speed

  Base: 36

  Modified: 39

  Boosts (21)

  Enhancement Hacker (Unique)

  Ghost in the Machine (Unique)

  Improved Interface (Exceptional)

  Sharing is Caring (Exceptional)

  Victorious Transmutation (Exceptional)

  Party Chats (Very Rare)

  Party Responsibly (Very Rare)

  Semi-Pro (Very Rare)

  Crystal Cartography (Rare)

  Hello, Darkness, My Old Friend (Rare)

  Kwaku's Compass (Rare)

  Skill Hound (Rare)

  Steel Knuckles (Rare)

  Silver Crystal Affinity (Uncommon)

  What’s Mine is Yours (Uncommon)

  Call Me Rasputin (Common)

  Increase Agility +5 (Common)

  Increase Deftness +5 (Common)

  Language Starter Kit (Common)

  Ninja (Common)

  Tough Skin (Common)

  Abilities

  Carry (Might): 38

  Catch (Reaction): 51

  Identify Opponent (Intuition): 38

  Melee Club (Might): 48

  Run (Endurance): 21

  Sneak (Agility): 49

  Sprint (Speed): 19

  Tie Knots (Deftness): 37

  Block (Might, Endurance): 29

  Dodge (Reaction, Agility): 45

  Hide (Concentration, Agility): 38

  Melee Knife (Reaction, Deftness): 41

  Sentinel (Concentration, Endurance): 22

  Spot Hidden (Concentration, Intuition): 35

  Throw Sphere (Agility, Might): 56

  Browbeat [Uncommon] (Social, Might, Agility, Logic +5): 35

  Climbing (Might, Deftness, Agility): 44

  Gymnastics [Uncommon] (Agility, Endurance, Might +5): 44

  Improve Weapon (Creativity, Logic, Deftness): 25

  Improvise Weapon (Intuition, Creativity, Deftness, Might, Agility): 15

  Leap (Agility, Endurance, Might): 39

  Melee Short Sword (Agility, Might, Reaction): 44

  Melee Unarmed (Might, Reaction, Endurance): 39

  Spot Weakness (Intuition, Concentration, Calculation): 32

  Strategist (Intuition, Creativity, Calculation): 31

  Tactician (Intuition, Logic, Calculation): 30

  Tackling (Might, Speed, Endurance): 26

  Throw Knife (Deftness, Agility, Might): 44

  Triage (Logic, Concentration, Deftness): 26

  Spells

  Grounded Charge (Fundamental Forces) – Granted by Ten-Step Shoes. The wearer can manipulate gravity to charge an enemy at great speed. The elevation difference between the starting point and the target must be one meter or less. Contact with any obstacle may cause a critical fumble. A successful strike greatly increases the chance of a critical success and does bonus damage from the charge based on distance traveled. Cost - 3 mana points per meter. Range – 3 -25 meters.

  Cram! (Fundamental Forces) – Granted by Ring of the Goat. Each charge releases knock-back energy equal to 5% of the wearer’s Might Attribute against an area one decimeter in diameter. This item can partially or wholly negate rooting or balance Skills based on power differentials. If the knockback fails, a small amount of kinetic damage will be done instead. Cost – 1-20 mana. Range – Touch.

  Inventory

  Weapons

  Short Sword (Common)

  Daggers [3] (Common)

  Slotted Items (3/16)

  Finger – Ring of the Goat (Rare, Fundamental Forces [50/100])

  Waist - Carry-All Belt

  Feet - Ten-Step Shoes (Very Rare, Fundamental Forces [75/150])

  Consumables

  Silver Healing Potion

  Silver Cure Disease Potion

  Silver Neutralize Poison Potion

  Silver Stabilization Potion

  Lesser Potion of Quenching

  Potion of Cleansing (3)

  Clothing

  Formal Court Outfit (Uncommon)

  Other Items

  Small Shard Pouch (Rare, Dimensional)

  Cat Brush

  Shards

  65 Matter

  65 Life

  5 Universal Knowledge

  2 Fundamental Forces

  11 Dimensional

  1 Elemental

  Nodes

  Winsley Farm Node [Copper] (+1 to all Attributes)

  Rebel Cave Node [Copper] (+1 to all Attributes)

  Pineleaf Cabin Node [Copper] (+1 to all Attributes)

  Total Bonus +3 to all Attributes

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