Basic Information:
- Name: Borin Hart
- Race: Human
- Class: Stonehand Delver (Resonance Adept - Crude)
- Level: 14
- Alignment: Neutral Grumpy (System might log as 'Neutral')
Core Stats:
- Strength (STR): 16 (Hauling gear and swinging picks builds muscle)
- Dexterity (DEX): 10 (Sure-footed, maybe, but not winning any dance-offs)
- Constitution (CON): 18 (Enduring the Depths requires baseline toughness)
- Intelligence (INT): 11 (Practical smarts, reads rock better than books)
- Wisdom (WIS): 15 (Willpower honed by grief, decent environmental awareness)
- Charisma (CHA): 8 (Talking usually involves grunting or warnings)
Derived Stats:
- Hit Points (HP): 185 / 210 (Took a few knocks, physically strained)
- Stamina (STA): 130 / 180 (Exerted, but still fuel in the tank)
- Abyssal Resonance Points (ARP): 37 / 75 (Running low after the fight and probe)
Unique Stats & Mechanics:
- Pressure Tolerance: Low-Moderate (Can handle basic Resonance use; faster ARP regen than a complete novice but caps relatively low; moderate Overload risk threshold)
- Resonance Overload Risk: +0% (Currently Stable - recent usage risk has dissipated)
- Taint Accumulation: Trace (Baseline) (Ambient exposure, but no significant corrupting acts or sources integrated... yet)
Skills:
- Active (Resonance):
- Pressure Lance (Rank 2): Ranged kinetic force bolt. Crude but effective. Costs: 15 ARP.
- Resonant Shockwave (Rank 1): Close-range PBAoE force pulse. High Overload risk. Costs: 25 ARP (estimate).
- Internal Compression (Rank 1): Convert HP/STA to ARP at risk of injury. Cost: Varies (e.g., -10 HP, -15 STA for +20 ARP).
- Seismic Sense (Rank 1): Detect vibrations through rock; limited range/clarity. Cost: 5+ ARP based on intensity/duration.
- Passive:
- Grit (Rank 1): Minor resistance to pain/stagger effects when below 30% HP.
- Utility/Gathering:
- Mining (Rank 3): Proficient at identifying ore, excavating stone. Legacy skill.
- Basic Harvesting (Rank 1): Rudimentary ability to salvage useful parts from slain creatures/plants.
Equipment:
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- Weapon: Worn Pickaxe (Iron, Mining Tool Quality, [Surprisingly Durable] trait).
- Armor:
- Patched Leather Jerkin (Poor Quality, Physical Resist: Low)
- Heavy Miner's Trousers (Worn Quality, Physical Resist: Minor)
- Sturdy Boots (Worn Quality, Stability Bonus: Minor)
- Misc:
- Lume-Crystal (Standard Issue, Functioning)
- Canvas Sack (Stained, Capacity: Moderate)
- Waterskin (Fungus Brew Residue - Low)
- Utility Pouch (Belt-worn)
Inventory (Notable):
- Resonant Crystal Shard x2 (Consumable: Grants ~20 ARP, Unstable - Potential Overload Spike)
- Chitin Fragment (Common) x3
- Crawler Mandible (Poor) x1
- Flint & Steel
- Nutrient Bar (Moldy) x 0.5 (Emergency Rations)
- Spare Lume-Crystal Oil Vial x1 (Low)
Status Effects:
- Persistent:
- Survivor's Guilt: (Mental Debuff: Increased susceptibility to fear/despair effects related to loss; occasional uncontrolled Resonance Overload triggers during high stress/memory recall events; -1 CHA modifier active).
Quests & Objectives:
- Primary (Personal): Find the Last Lode (Seek the mythical 'Place of Stillness')
- Secondary (Active): Investigate the Fissure Chamber (Determine nature of fungal sacs and Dvergr remains)
- Standing Orders: Survive. Gather Resources. Go Deeper.