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Character Sheet.

  Character Sheet: Borin Hart

  Basic Information:

  


      
  • Name: Borin Hart


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  • Race: Human


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  • Class: Stonehand Delver (Resonance Adept - Crude)


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  • Level: 14


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  • Alignment: Neutral Grumpy (System might log as 'Neutral')


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  Core Stats:

  


      
  • Strength (STR): 16 (Hauling gear and swinging picks builds muscle)


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  • Dexterity (DEX): 10 (Sure-footed, maybe, but not winning any dance-offs)


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  • Constitution (CON): 18 (Enduring the Depths requires baseline toughness)


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  • Intelligence (INT): 11 (Practical smarts, reads rock better than books)


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  • Wisdom (WIS): 15 (Willpower honed by grief, decent environmental awareness)


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  • Charisma (CHA): 8 (Talking usually involves grunting or warnings)


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  Derived Stats:

  


      
  • Hit Points (HP): 185 / 210 (Took a few knocks, physically strained)


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  • Stamina (STA): 130 / 180 (Exerted, but still fuel in the tank)


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  • Abyssal Resonance Points (ARP): 37 / 75 (Running low after the fight and probe)


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  Unique Stats & Mechanics:

  


      
  • Pressure Tolerance: Low-Moderate (Can handle basic Resonance use; faster ARP regen than a complete novice but caps relatively low; moderate Overload risk threshold)


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  • Resonance Overload Risk: +0% (Currently Stable - recent usage risk has dissipated)


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  • Taint Accumulation: Trace (Baseline) (Ambient exposure, but no significant corrupting acts or sources integrated... yet)


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  Skills:

  


      
  • Active (Resonance):


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    • Pressure Lance (Rank 2): Ranged kinetic force bolt. Crude but effective. Costs: 15 ARP.


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    • Resonant Shockwave (Rank 1): Close-range PBAoE force pulse. High Overload risk. Costs: 25 ARP (estimate).


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    • Internal Compression (Rank 1): Convert HP/STA to ARP at risk of injury. Cost: Varies (e.g., -10 HP, -15 STA for +20 ARP).


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    • Seismic Sense (Rank 1): Detect vibrations through rock; limited range/clarity. Cost: 5+ ARP based on intensity/duration.


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  • Passive:


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    • Grit (Rank 1): Minor resistance to pain/stagger effects when below 30% HP.


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  • Utility/Gathering:


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    • Mining (Rank 3): Proficient at identifying ore, excavating stone. Legacy skill.


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    • Basic Harvesting (Rank 1): Rudimentary ability to salvage useful parts from slain creatures/plants.


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  Equipment:

  This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.

  


      
  • Weapon: Worn Pickaxe (Iron, Mining Tool Quality, [Surprisingly Durable] trait).


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  • Armor:


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    • Patched Leather Jerkin (Poor Quality, Physical Resist: Low)


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    • Heavy Miner's Trousers (Worn Quality, Physical Resist: Minor)


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    • Sturdy Boots (Worn Quality, Stability Bonus: Minor)


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  • Misc:


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    • Lume-Crystal (Standard Issue, Functioning)


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    • Canvas Sack (Stained, Capacity: Moderate)


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    • Waterskin (Fungus Brew Residue - Low)


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    • Utility Pouch (Belt-worn)


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  Inventory (Notable):

  


      
  • Resonant Crystal Shard x2 (Consumable: Grants ~20 ARP, Unstable - Potential Overload Spike)


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  • Chitin Fragment (Common) x3


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  • Crawler Mandible (Poor) x1


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  • Flint & Steel


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  • Nutrient Bar (Moldy) x 0.5 (Emergency Rations)


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  • Spare Lume-Crystal Oil Vial x1 (Low)


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  Status Effects:

  


      
  • Persistent:


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    • Survivor's Guilt: (Mental Debuff: Increased susceptibility to fear/despair effects related to loss; occasional uncontrolled Resonance Overload triggers during high stress/memory recall events; -1 CHA modifier active).


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  Quests & Objectives:

  


      
  • Primary (Personal): Find the Last Lode (Seek the mythical 'Place of Stillness')


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  • Secondary (Active): Investigate the Fissure Chamber (Determine nature of fungal sacs and Dvergr remains)


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  • Standing Orders: Survive. Gather Resources. Go Deeper.


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