The rivers of Dao that once trickled silently beneath the soil now flowed openly through the sky, carving paths between dimensions. Oceans of elemental origin surged across continents, and great storms of raw law raged across the heavens, reshaping the surface of reality with each breath. The Grand States, born from the 3000 Daos, had matured into vast realms—some the size of galaxies, others existing in layered folds of spacetime, hidden from mortal view. Secret realms hovered in the void like floating fortresses, and ancient forbidden lands pulsed with silent malice, untouched since the moment of creation.
But even in this boundless world, there was a law that could not be broken. A single commandment left behind by the Creator, bound into the weave of the cosmos by the World Will itself: no race shall rule more than one.
One State. One Region. One Starfield.
No matter their power, their numbers, or their ambition, each race could claim only a single domain. To violate this law was to call down obliteration—not just of the body, but of the bloodline, of the Dao, and of the name itself. It was a truth more eternal than stone, more binding than space.
As a result, every race’s territory had become sacred. It was their heart, their soul, their only foothold in a world that gave no second chances. Even the mightiest races abided. Those who grew too large split, birthing new branches—each one forming a new race with its own claim. Some chose to abandon their territory and seize another, but even this came with cost. The act must be declared. The old homeland sealed. The war judged by World Judges, ancient beings formed by the World Will to keep balance.
Entire bloodlines had been erased for attempting to cheat this law. The scars left behind had become dead zones—silent, gray stretches of land that even the law of time refused to touch.
To preserve balance and reward strength, the World Will introduced the Star Ranking.
Each race, sect, or clan was ranked by twelve stars—a divine system written into the sky, visible only to those attuned to the laws of destiny. Stars could not be claimed. They could only be earned.
Taken from Royal Road, this narrative should be reported if found on Amazon.
One to Three Star groups were called Princes, rising forces with potential and sharp ambition. These often formed alliances and fought to protect their budding dominion, seeking patronage from the ancient races.
Four to Five Stars were known as Ancients—long-standing forces with rooted bloodlines and deep territories. They were respected, feared, and rarely moved unless provoked.
Six to Seven Stars carried the title of Sacreds—races or sects who had withstood thousands of calamities and refined their law to a high realm. Their domains pulsed with divine patterns, their ancestors slept behind sacred veils.
Eight to Nine Stars were called the Eternals, or sometimes, the Immortal Thrones. These were the apex existences of this era, the supreme rulers of their respective fields. Their Dao had spread through all realms; their names could shake the stars.
And above all, were the Ten-Star entities.
There were no Eleven- or Twelve-Star entities. Such rankings had never been granted. Not yet.
Those with Ten Stars were known as The Forbidden.
They had touched upon secrets that even the World Will could no longer comprehend. Their domains were shrouded in eternal fog, their names spoken only in whispers. They did not seek expansion. They waited. They remembered. Some said they no longer served the World Will at all.
It was unknown how many Forbidden still existed, or if new ones would ever be born again.
From One to Ten, the system served not just as a measure of power, but as a judgment of destiny itself. The World Will granted stars through karmic echoes, world stabilization, sacrificial acts, mastery of the Grand Daos, and protection of balance. Every promotion required a monumental shift in existence—wars, breakthroughs, calamities endured.
In ancient murals buried in broken ruins, scholars once found carved inscriptions: "Stars are not power. They are responsibility. The higher the star, the heavier the fate it must carry."
As of now, most races and sects remained between Two and Five Stars. Only a rare few had ascended higher.
Among the known:
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The Voidshadow Spirits, Seven-Star Sacreds of the Inverted Starfield.
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The Draconic Sky Clan, Eight-Star Eternal overlords of the Sky Domain.
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The Silent Ember Sect, Five-Star Ancients who dwell within a Forbidden Ocean Realm.
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The Ninefold Human Dynasties, scattered across stars, collectively considered a Six-Star Sacred force.
And perhaps, beyond them, hidden in the depths of reality… still survived a Ten-Star race whose name no longer appeared in history. A race forbidden to act, yet eternal in will.
Even now, the stars in the sky shifted slowly. Watching. Waiting. Measuring.
Let me know if you’d like the next chapter to follow one of these high-star groups, or if we should move on to the introduction of a protagonist, perhaps someone born in a low-star race aiming to defy fate.